STEM Careers
Explore STEM pathways with the Great Britain SailGP Team
Broaden the horizons of your students with our series of inspiring career pathway films, brought to you by the Great Britain SailGP Team. Find out about the education journey and interests of members of the team and allow your pupils to discover where STEM can take them!
For immediate access to all of our free Key stage 3 and 4 STEM teaching resources.
2.STEM Crew pathways: Maritime careers in STEM
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Related Resources
Diversity, Equality and Inclusion – Workshop 3
Students will embark on an engaging exploration of Diversity, Equality, and Inclusion (DEI) through the inspiring world of SailGP. Using real-world examples from elite athletes and change-makers in the sport, students will investigate the impact of stereotypes, the significance of the Equality Act, and the role they can play in fostering an inclusive environment. Through interactive activities and thought-provoking discussions, they will develop critical thinking and communication skills while reflecting on how diversity and inclusion shape our communities. These dynamic sessions empower students to become active participants in creating a more equitable and inclusive society.
Diversity, Equality and Inclusion – Workshop 2
Students will embark on an engaging exploration of Diversity, Equality, and Inclusion (DEI) through the inspiring world of SailGP. Using real-world examples from elite athletes and change-makers in the sport, students will investigate the impact of stereotypes, the significance of the Equality Act, and the role they can play in fostering an inclusive environment. Through interactive activities and thought-provoking discussions, they will develop critical thinking and communication skills while reflecting on how diversity and inclusion shape our communities. These dynamic sessions empower students to become active participants in creating a more equitable and inclusive society.
Diversity, Equality and Inclusion – Workshop 1
Students will embark on an engaging exploration of Diversity, Equality, and Inclusion (DEI) through the inspiring world of SailGP. Using real-world examples from elite athletes and change-makers in the sport, students will investigate the impact of stereotypes, the significance of the Equality Act, and the role they can play in fostering an inclusive environment. Through interactive activities and thought-provoking discussions, they will develop critical thinking and communication skills while reflecting on how diversity and inclusion shape our communities. These dynamic sessions empower students to become active participants in creating a more equitable and inclusive society.
The Power of Movement
Phase III of the INEOS Go Humans Academy ushers in a dynamic blend of athleticism and artistry, focusing on the raw energy of the New Zealand All Blacks and the kinetic power of dance led by renowned choreographer Sherrie Silver.
This series, titled “The Power of Movement” is designed to demonstrate how intentional movement can bridge the gap between mental resilience and optimised performance. Throughout this engaging five-minute masterclass series, participants will discover how to transform challenges into victories, merging the rigour of sport with the rhythm of dance to supercharge mental and physical wellbeing. Above all, this is an opportunity to hear from athletes at the top of their game and to gain some insight into what it takes to be the best.
Calculating The Power of The Wind
Explore the concept of power using the context of the super-fast SailGP GBR catamaran and the cutting-edge technology of wind turbines. Students will have the chance to build a working model wind turbine and use their new knowledge of calculating power to build the most efficient design. There is also the chance to find out from SailGP GBR sailors and wind industry experts about their fields and careers. The sustainable recycling process of wind turbines is also considered giving students the opportunity to come up with their own solutions.
Code for the Cup
Can your students cross the start line without jumping the gun?
That’s the challenge at the heart of this three-lesson Computing unit — and it’s a real one. Using the high-stakes drama of an America’s Cup race start as the hook, students code a foiling race boat to hit the start line as close to the gun as possible. Too early? Penalty. Too late? Race lost.
It’s tense. It’s competitive. It’s secretly brilliant for teaching code.
Across the three lessons, students will:
Break a real-world problem into logical steps (hello, computational thinking)
Sequence code blocks to build a working programme
Test, debug, and refine — because “good enough” doesn’t win races
What you get: Three fully editable lesson presentations with teacher notes, ready-to-go guidance for deeper exploration, and a Google Classroom link to share everything with students in seconds.
No sailing experience required. Competitive spirit: optional but encouraged.






































































